Sunday, 19 December 2021

Timing creativity


—- S. With "estimated hours" what is the number that's most highest but is also most acceptable?

I don't like giving numbers just because that's not how creativity and output works. But I also acknowledge I'm a part of a bean counter system so I encourage for just putting a number which is acceptable to the people involved but I don't know what that number is. 


---- L. yeah I know, but it helps to track how many man hours is spent on the edits.

just put in max 8 hours a day, doesn't really matter what days you place it on.


----S. Yeah I know but they're different things. Time only tracks what, it doesn't explain why and doesn't account for "compounding" output which is "the extra time I put into episode 1 establishes processes to save time on subsequent episodes". The final problem is if I say 5 full days because on paper it is, well that's also not true. 5 full days spread equally over 3 weeks has a much better output then 5 days in a row. So it's why I struggle with the system. It's why the end date is what matters to me and the project itself will fall into line of those restrictions.

So it's not a good system. I think the best system is others or you should tell me what you hope it took? How long would you like it to be? If 5 full days is too long, let's shorten it, if we can get away with more let's make it more. But it's not a measure of helping because we fit the creativity to the time we have available not the other way around.

Does that make sense?

What time is acceptable for us to all get a good result? 5 full days? Can we get away with 10 full days?

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